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  Coding tricks of game developers

If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So w...

   Tricks,Advice,Gamedesign,Plan     2012-02-12 04:50:30

  Do You Make These 5 Database Design Mistakes?

Look, everyone makes mistakes. It’s true. But not all of us have the chance to make mistakes that end up costing millions of dollars in hardware and production support costs. Any one of the following five mistakes listed below will add additional costs to your company. It’s guaranteed. The costs could be hardware related (extra disk space, network bandwidth), which tend to add up quickly. The costs are also support related (bad performance, database re-design, report cre...

   Database design,Mistake,Advice,Data type,Compatibility     2012-01-03 11:25:13

  C++11 multithreading tutorial

The code for this tutorial is on GitHub: https://github.com/sol-prog/threads. In my previous tutorials I’ve presented some of the newest C++11 additions to the language: regular expressions, raw strings and lambdas. Perhaps one of the biggest change to the language is the addition of multithreading support. Before C++11, it was possible to target multicore computers using OS facilities (pthreads on Unix like systems) or libraries like OpenMP and MPI. This tutorial is meant to get you st...

   C++,Multithreading,Standard 11,Demo     2011-12-18 00:50:35

  Programming Languages for Machine Learning Implementations

Machine learning algorithms have a much better chance of being widely adopted if they are implemented in some easy-to-use code. There are several important concerns associated with machine learning which stress programming languages on the ease-of-use vs. speed frontier.Speed The rate at which data sources are growing seems to be outstripping the rate at which computational power is growing, so it is important that we be able to eak out every bit of computational power. Garbage collected la...

   Programming language,Machine learning,Development     2011-11-16 08:22:17

  A simple tutorial on GoLang connecting to Clickhouse

Go, also known as Golang, is a statically-typed, concurrent programming language created by Google. ClickHouse is a high-performance, column-oriented database management system that can be used for real-time data analysis. This tutorial will provide a deep dive into how to connect to ClickHouse from a Go program, including how to perform common database operations such as SELECT and INSERT statements. Before proceeding, it is assumed that you already have Go and ClickHouse installed on your mach...

   GOLANG,CLICKHOUSE,TUTORIAL     2023-02-11 07:05:36

  Why is single threaded Redis so fast

Redis is a high-performance, in-memory key-value database. According to official test reports, it can support around 100,000 QPS (queries per second) on a single machine. However, Redis uses a single-threaded architecture in its design. Why does Redis still have such high performance with a single-threaded design? Wouldn't it be better to use multiple threads for concurrent request processing? In this article, let's explore why Redis has a single-threaded architecture and still maintains its spe...

   REDIS,SINGLE-THREADED,MULTI-THREADING     2023-02-28 05:16:22

  When to use STDERR instead of STDOUT

Every process is initialized with three open file descriptors, stdin, stdout, and stderr. stdin is an abstraction for accepting input (from the keyboard or from pipes) and stdout is an abstraction for giving output (to a file, to a pipe, to a console). That's a very simplified explanation but true nonetheless. Those three file descriptors are collectively called 'The Standard Streams'. Where does stderr come from? It's fairly straightforward to understand why stdin and stdout exist, however ...

   UNIX,STDERR,STDOUT,Difference     2012-01-14 12:07:43

  Code reviews in the 21st Century

There's an old adage that goes something like: 'Do not talk about religion or politics'.  Why?  Because these subjects are full of strong opinions but are thin on objective answers.   One person's certainty is another person's skepticism; someone else's common sense just appears as an a prior bias to those who see matters differently.  Sadly,  conversing these controversial subjects can generate more heat than light.   All too often people can get s...

   Code review,21 Centuary     2012-02-10 06:39:14

  The Five Stages of Hosting

As a proud VPS survivor, I thought it might be fun to write up five common options for hosting a web business, ranked in decreasing order of 'cloudiness'. People who aren't interested in this kind of minutia would be wise to pull the rip cord right here. 1. The Monastery You run your site on an 'application platform' like Heroku, Azure, or Google App Engine. You design your application around whatever metaphors and APIs the service lays out, and in return you are veiled from all t...

   Website hosting,Recommendations,Stages,Advantages     2012-01-30 05:43:42

  Automatically post to Facebook from PHP script

Facebook is currently on of the most important publishing and traffic generating sources for many websites. Manually Cross publishing content on your own site and Facebook seems like a lot of extra work. This post guides you through the creation of a Facebook application that can automatically post messages and other types of content on your Facebook wall. Getting started Building a php script that automatically posts status updates on your wall requires the following steps: Download Faceboo...

   PHP,Facebook,API,Auto post,OAuth     2012-02-27 09:03:00